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Text File  |  1999-11-15  |  9KB  |  186 lines

  1. # Jones 3D Sound Definition File
  2. #
  3. # indy.snd
  4. #
  5. # Indy's sounds
  6. #
  7. # [RT]
  8. #
  9. # (C) 1998 LucasArts Entertainment Company L.L.C.  All Rights Reserved
  10. #
  11. #                                                        Min.    Max. 
  12. #Mode                WAV file                    Flags    Radius     Radius     Volume 
  13. #==================    ===========================    =======    =======    =======    =======
  14. lwalkhard            fol_in_lwalkhard.wav        0x80    0.01    2.0        0.5
  15. rwalkhard            fol_in_rwalkhard.wav        0x80    0.01    2.0        0.5
  16. lrunhard            fol_in_lrunhard.wav            0x80    0.01    2.0        0.5
  17. rrunhard            fol_in_rrunhard.wav            0x80    0.01    2.0        0.5
  18.  
  19. lwalkmetal            fol_in_lwalkmetal.wav        0x80    0.01    2.0        0.5
  20. rwalkmetal            fol_in_rwalkmetal.wav        0x80    0.01    2.0        0.5
  21. lrunmetal            fol_in_lrunmetal.wav        0x80    0.01    2.0        0.5
  22. rrunmetal            fol_in_rrunmetal.wav        0x80    0.01    2.0        0.5
  23.  
  24. lwalkwater            fol_in_lwalkwater.wav        0x80    0.01    2.0        0.5
  25. rwalkwater            fol_in_rwalkwater.wav        0x80    0.01    2.0        0.5
  26. lrunwater            fol_in_lrunwater.wav        0x80    0.01    2.0        0.5
  27. rrunwater            fol_in_rrunwater.wav        0x80    0.01    2.0        0.5
  28.  
  29. lwalkpuddle            fol_in_rwalkwater.wav        0x80    0.01    2.0        0.5
  30. rwalkpuddle            fol_in_lwalkwater.wav        0x80    0.01    2.0        0.5
  31. lrunpuddle            fol_in_lrunwater.wav        0x80    0.01    2.0        0.5
  32. rrunpuddle            fol_in_rrunwater.wav        0x80    0.01    2.0        0.5
  33.  
  34. lwalkearth            fol_in_lwalkearth.wav        0x80    0.01    2.0        0.5
  35. rwalkearth            fol_in_rwalkearth.wav        0x80    0.01    2.0        0.5
  36. lrunearth            fol_in_lrunearth.wav        0x80    0.01    2.0        0.5
  37. rrunearth            fol_in_rrunearth.wav        0x80    0.01    2.0        0.5
  38.  
  39. lwalksnow            fol_in_lwalksnow.wav        0x80    0.01    2.0        0.5
  40. rwalksnow            fol_in_rwalksnow.wav        0x80    0.01    2.0        0.5
  41. lrunsnow            fol_in_lrunsnow.wav            0x80    0.01    2.0        0.5
  42. rrunsnow            fol_in_rrunsnow.wav            0x80    0.01    2.0        0.5
  43.  
  44. lwalkwood            fol_in_lwalkwood.wav        0x80    0.01    2.0        0.5
  45. rwalkwood            fol_in_rwalkwood.wav        0x80    0.01    2.0        0.5
  46. lrunwood            fol_in_lrunwood.wav            0x80    0.01    2.0        0.5
  47. rrunwood            fol_in_rrunwood.wav            0x80    0.01    2.0        0.5
  48.  
  49. lwalkhardecho        fol_in_lwalkhardecho.wav        0x80    0.01    2.0        0.5
  50. rwalkhardecho        fol_in_rwalkhardecho.wav        0x80    0.01    2.0        0.5
  51. lrunhardecho        fol_in_lrunhardecho.wav            0x80    0.01    2.0        0.5
  52. rrunhardecho        fol_in_rrunhardecho.wav            0x80    0.01    2.0        0.5
  53.  
  54. lwalkwoodecho        fol_in_lwalkwoodecho.wav        0x80    0.01    2.0        0.5
  55. rwalkwoodecho        fol_in_rwalkwoodecho.wav        0x80    0.01    2.0        0.5
  56. lrunwoodecho        fol_in_lrunwoodecho.wav            0x80    0.01    2.0        0.5
  57. rrunwoodecho        fol_in_rrunwoodecho.wav            0x80    0.01    2.0        0.5
  58.  
  59. lwalkearthecho        fol_in_lwalkearthecho.wav        0x80    0.01    2.0        0.5
  60. rwalkearthecho        fol_in_rwalkearthecho.wav        0x80    0.01    2.0        0.5
  61. lrunearthecho        fol_in_lrunearthecho.wav        0x80    0.01    2.0        0.5
  62. rrunearthecho        fol_in_rrunearthecho.wav        0x80    0.01    2.0        0.5
  63.  
  64. lwalkaet            fol_in_lwalkaet.wav                0x80    0.01    2.0        0.5
  65. rwalkaet            fol_in_rwalkaet.wav                0x80    0.01    2.0        0.5
  66. lrunaet                fol_in_lrunaet.wav            0x80    0.01    2.0        0.5
  67. rrunaet                fol_in_rrunaet.wav            0x80    0.01    2.0        0.5
  68.  
  69. enterwater            fol_in_enterwater.wav        0x80    0.01    10.0    0.8
  70. enterwaterslow        fol_in_enterwaterslow.wav    0x80    0.01    3.0        0.5
  71. exitwater            fol_in_exitwater.wav        0x80    0.01    2.0        0.5
  72. exitwaterslow        fol_in_exitwaterslow.wav    0x80    0.01    1.0        0.5
  73. #exitwaterslow        fol_in_exitwater.wav        0x80    0.01    1.0        0.5
  74.  
  75. lswimsurface        fol_in_lswimsurface.wav        0x80    0.01    2.0        0.5
  76. rswimsurface        fol_in_rswimsurface.wav        0x80    0.01    2.0        0.5
  77. treadsurface        fol_in_treadsurface.wav        0x80    0.01    2.0        0.5
  78.  
  79. lswimunder            fol_in_swimunder.wav        0x80    0.01    2.0        0.5
  80. rswimunder            fol_in_swimunder.wav        0x80    0.01    2.0        0.5
  81. treadunder            fol_in_treadunder.wav        0x80    0.01    2.0        0.5
  82.  
  83. jump                fol_in_jumphard.wav            0x80    0.01    2.0        0.5
  84. jumpmetal            fol_in_jumpmetal.wav        0x80    0.01    2.0        0.5
  85. jumpwater            fol_in_jumpwater.wav        0x80    0.01    2.0        0.5
  86. jumpearth            fol_in_jumpearth.wav        0x80    0.01    2.0        0.5
  87. jumpsnow            fol_in_jumpsnow.wav            0x80    0.01    2.0        0.5
  88. jumpwood            fol_in_jumpwood.wav            0x80    0.01    2.0        0.5
  89. jumphardecho        fol_in_jumphardecho.wav        0x80    0.01    2.0        0.5
  90. jumpwoodecho        fol_in_jumpwoodecho.wav        0x80    0.01    2.0        0.5
  91. jumpearthecho        fol_in_jumpearthecho.wav    0x80    0.01    2.0        0.5
  92. jumpaet                fol_in_jumpaet.wav            0x80    0.01    2.0        0.5
  93.  
  94.  
  95. landhard            fol_in_landhard.wav            0x80    0.01    2.0        0.5
  96. landmetal            fol_in_landmetal.wav        0x80    0.01    2.0        0.5
  97. landwater            fol_in_enterwater.wav        0x80    0.01    2.0        0.5
  98. landpuddle            fol_in_landpuddle.wav        0x80    0.01    2.0        0.5
  99. landearth            fol_in_landearth.wav        0x80    0.01    2.0        0.5
  100. landsnow            fol_in_landsnow.wav            0x80    0.01    2.0        0.5
  101. landwood            fol_in_landwood.wav            0x80    0.01    2.0        0.5
  102. landhardecho        fol_in_landhardecho.wav        0x80    0.01    2.0        0.5
  103. landwoodecho        fol_in_landwoodecho.wav        0x80    0.01    2.0        0.5
  104. landearthecho        fol_in_landearthecho.wav    0x80    0.01    2.0        0.5
  105. landaet                fol_in_landaet.wav            0x80    0.01    2.0        0.5
  106.  
  107. landhurt            fol_in_landhurt.wav            0x80    0.01    3.0        0.5
  108.  
  109. hithard                fol_in_hithard.wav            0x80    0.01    2.0        0.5
  110. hitmetal            fol_in_hitmetal.wav            0x80    0.01    2.0        0.5
  111. hitearth            fol_in_hitearth.wav            0x80    0.01    2.0        0.5
  112.  
  113. hitdamaged            fol_in_landhurt.wav            0x80    0.01    2.0        0.5
  114. #falling
  115. corpsehit            fol_bodyfall_fall.wav        0x80    0.01    3.0        1.0
  116.  
  117. hurtimpact            inxj016g.wav                0x80    0.01    1.0        0.7
  118. hurtimpact            inxj017.wav                    0x80    0.01    1.0        0.7
  119. hurtimpact            inxj017a.wav                0x80    0.01    1.0        0.7
  120. hurtimpact            inxj017e.wav                0x80    0.01    1.0        0.7
  121. hurtimpact            inxj017f.wav                0x80    0.01    1.0        0.7
  122. hurtimpact            inxj017g.wav                0x80    0.01    1.0        0.7
  123.  
  124. hurtenergy            inxj016g.wav                0x80    0.01    1.0        0.7
  125. hurtenergy            inxj017.wav                    0x80    0.01    1.0        0.7
  126. hurtenergy            inxj017a.wav                0x80    0.01    1.0        0.7
  127. hurtenergy            inxj017e.wav                0x80    0.01    1.0        0.7
  128. hurtenergy            inxj017f.wav                0x80    0.01    1.0        0.7
  129. hurtenergy            inxj017g.wav                0x80    0.01    1.0        0.7
  130.  
  131. hurtfire            inxj016g.wav                0x80    0.01    1.0        0.7
  132. hurtfire            inxj017.wav                    0x80    0.01    1.0        0.7
  133. hurtfire            inxj017a.wav                0x80    0.01    1.0        0.7
  134. hurtfire            inxj017e.wav                0x80    0.01    1.0        0.7
  135. hurtfire            inxj017f.wav                0x80    0.01    1.0        0.7
  136. hurtfire            inxj017g.wav                0x80    0.01    1.0        0.7
  137.  
  138. hurtfists            inxj016.wav                    0x80    0.01    1.0        0.7
  139. hurtfists            inxj016g.wav                0x80    0.01    1.0        0.7
  140.  
  141. drowning            gen_in_die_uw.wav            0x480    0.01    3.0        0.7 # help me, I'm drowning!
  142. #death1
  143. #death2
  144. #deathunder
  145. #drowned
  146. splattered            inxj061.wav                    0x480    0.01    3.0        1.0    # can't go into crawl #1
  147. splattered            inxj224.wav                    0x480    0.01    3.0        1.0    # can't go into crawl #2
  148. #pant
  149. #breath
  150. gasp                gen_in_gasp.wav                0x480    0.01    3.0        0.7 # gasping for breath...
  151. calm                gen_chalk.wav                0x480    0.01    5.0        1.0 # calm is used for chalk-writing sound for Indy...getting desperate!
  152.  
  153. slide1                fol_in_slide_1.wav            0x80    0.1        15.0        2.0 # sliding foley #1
  154. slide1                fol_in_slide_2.wav            0x80    0.1        15.0        2.0 # sliding foley #2
  155. slide1                fol_in_slide_3.wav            0x80    0.1        15.0        2.0 # sliding foley #3
  156.  
  157. curious                inxj029.wav                    0x480    0.1        1.0        1.0 # "curious" used for comments about push/pull objects
  158. curious                inxj030.wav                    0x480    0.1        1.0        1.0 # another variation
  159. curious                inxj031.wav                    0x480    0.1        1.0        1.0    # another variation
  160.  
  161. alert                inxj034.wav                    0x480    0.1        1.0        1.0 # "alert" used for can't push an object
  162. alert                inxj035.wav                    0x480    0.1        1.0        1.0 # another variation
  163. alert                inxj037.wav                    0x480    0.1        1.0        1.0 # another variation
  164.  
  165. boast                inxj034.wav                    0x480    0.1        1.0        1.0 # "boast" used for can't pull an object
  166. boast                inxj035.wav                    0x480    0.1        1.0        1.0 # another variation
  167. boast                inxj036.wav                    0x480    0.1        1.0        1.0 # another variation
  168.  
  169. reserved1            inxj011.wav                    0x880    0.1        1.0        1.0 # Out of ammo
  170. reserved1            inxj013.wav                    0x880    0.1        1.0        1.0 # Out of ammo
  171. reserved1            inxj014.wav                    0x880    0.1        1.0        1.0 # Out of ammo
  172. reserved1            inxj087.wav                    0x880    0.1        1.0        1.0 # Out of ammo
  173.  
  174. scrapehard            fol_in_scrapehard_short.wav    0x80    0.1        1.0        1.0 # push/pull sound on hard ground
  175. scrapemetal            fol_in_scrapemetal_short.wav    0x80    0.1        1.0        1.0 # push/pull sound on metal surface
  176. scrapeearth            fol_in_scrapeearth_short.wav    0x80    0.1        1.0        1.0 # push/pull sound on earthen surface
  177.  
  178. climbhandleft        fol_in_climb_vert_left.wav    0x80    0.1        5.0        1.0    # climbing foley, left hand
  179. climbhandright        fol_in_climb_vert_right.wav    0x80    0.1        5.0        1.0 # climbing foley, right hand
  180. climbhoriz            fol_in_climb_horiz.wav        0x80    0.1        5.0        1.0 # climbing foley, side climb
  181. climbonto            fol_in_climb_onto.wav        0x80    0.1        5.0        1.0 # climbing foley, onto wall
  182. climbdownonto        fol_in_climb_down_onto.wav    0x80    0.1        5.0        1.0 # climbing foley, mount ledge from top
  183.  
  184. lswimaet            fol_in_aet_sector.wav        0x80    0.1        5.0        1.0 # swimming in AET sector
  185. rswimaet            fol_in_aet_sector.wav        0x80    0.1        5.0        1.0 # swimming in AET sector
  186. treadaet            fol_in_aet_sector.wav        0x80    0.1        5.0        1.0    # treading in AET sector