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The Games Machine 76
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XENIATGM66.iso
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Indiana Jones
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Indiana Jones.exe
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RESOURCE
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PREVIEW.GOB
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misc_snd_indy.snd
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Text File
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1999-11-15
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9KB
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186 lines
# Jones 3D Sound Definition File
#
# indy.snd
#
# Indy's sounds
#
# [RT]
#
# (C) 1998 LucasArts Entertainment Company L.L.C. All Rights Reserved
#
# Min. Max.
#Mode WAV file Flags Radius Radius Volume
#================== =========================== ======= ======= ======= =======
lwalkhard fol_in_lwalkhard.wav 0x80 0.01 2.0 0.5
rwalkhard fol_in_rwalkhard.wav 0x80 0.01 2.0 0.5
lrunhard fol_in_lrunhard.wav 0x80 0.01 2.0 0.5
rrunhard fol_in_rrunhard.wav 0x80 0.01 2.0 0.5
lwalkmetal fol_in_lwalkmetal.wav 0x80 0.01 2.0 0.5
rwalkmetal fol_in_rwalkmetal.wav 0x80 0.01 2.0 0.5
lrunmetal fol_in_lrunmetal.wav 0x80 0.01 2.0 0.5
rrunmetal fol_in_rrunmetal.wav 0x80 0.01 2.0 0.5
lwalkwater fol_in_lwalkwater.wav 0x80 0.01 2.0 0.5
rwalkwater fol_in_rwalkwater.wav 0x80 0.01 2.0 0.5
lrunwater fol_in_lrunwater.wav 0x80 0.01 2.0 0.5
rrunwater fol_in_rrunwater.wav 0x80 0.01 2.0 0.5
lwalkpuddle fol_in_rwalkwater.wav 0x80 0.01 2.0 0.5
rwalkpuddle fol_in_lwalkwater.wav 0x80 0.01 2.0 0.5
lrunpuddle fol_in_lrunwater.wav 0x80 0.01 2.0 0.5
rrunpuddle fol_in_rrunwater.wav 0x80 0.01 2.0 0.5
lwalkearth fol_in_lwalkearth.wav 0x80 0.01 2.0 0.5
rwalkearth fol_in_rwalkearth.wav 0x80 0.01 2.0 0.5
lrunearth fol_in_lrunearth.wav 0x80 0.01 2.0 0.5
rrunearth fol_in_rrunearth.wav 0x80 0.01 2.0 0.5
lwalksnow fol_in_lwalksnow.wav 0x80 0.01 2.0 0.5
rwalksnow fol_in_rwalksnow.wav 0x80 0.01 2.0 0.5
lrunsnow fol_in_lrunsnow.wav 0x80 0.01 2.0 0.5
rrunsnow fol_in_rrunsnow.wav 0x80 0.01 2.0 0.5
lwalkwood fol_in_lwalkwood.wav 0x80 0.01 2.0 0.5
rwalkwood fol_in_rwalkwood.wav 0x80 0.01 2.0 0.5
lrunwood fol_in_lrunwood.wav 0x80 0.01 2.0 0.5
rrunwood fol_in_rrunwood.wav 0x80 0.01 2.0 0.5
lwalkhardecho fol_in_lwalkhardecho.wav 0x80 0.01 2.0 0.5
rwalkhardecho fol_in_rwalkhardecho.wav 0x80 0.01 2.0 0.5
lrunhardecho fol_in_lrunhardecho.wav 0x80 0.01 2.0 0.5
rrunhardecho fol_in_rrunhardecho.wav 0x80 0.01 2.0 0.5
lwalkwoodecho fol_in_lwalkwoodecho.wav 0x80 0.01 2.0 0.5
rwalkwoodecho fol_in_rwalkwoodecho.wav 0x80 0.01 2.0 0.5
lrunwoodecho fol_in_lrunwoodecho.wav 0x80 0.01 2.0 0.5
rrunwoodecho fol_in_rrunwoodecho.wav 0x80 0.01 2.0 0.5
lwalkearthecho fol_in_lwalkearthecho.wav 0x80 0.01 2.0 0.5
rwalkearthecho fol_in_rwalkearthecho.wav 0x80 0.01 2.0 0.5
lrunearthecho fol_in_lrunearthecho.wav 0x80 0.01 2.0 0.5
rrunearthecho fol_in_rrunearthecho.wav 0x80 0.01 2.0 0.5
lwalkaet fol_in_lwalkaet.wav 0x80 0.01 2.0 0.5
rwalkaet fol_in_rwalkaet.wav 0x80 0.01 2.0 0.5
lrunaet fol_in_lrunaet.wav 0x80 0.01 2.0 0.5
rrunaet fol_in_rrunaet.wav 0x80 0.01 2.0 0.5
enterwater fol_in_enterwater.wav 0x80 0.01 10.0 0.8
enterwaterslow fol_in_enterwaterslow.wav 0x80 0.01 3.0 0.5
exitwater fol_in_exitwater.wav 0x80 0.01 2.0 0.5
exitwaterslow fol_in_exitwaterslow.wav 0x80 0.01 1.0 0.5
#exitwaterslow fol_in_exitwater.wav 0x80 0.01 1.0 0.5
lswimsurface fol_in_lswimsurface.wav 0x80 0.01 2.0 0.5
rswimsurface fol_in_rswimsurface.wav 0x80 0.01 2.0 0.5
treadsurface fol_in_treadsurface.wav 0x80 0.01 2.0 0.5
lswimunder fol_in_swimunder.wav 0x80 0.01 2.0 0.5
rswimunder fol_in_swimunder.wav 0x80 0.01 2.0 0.5
treadunder fol_in_treadunder.wav 0x80 0.01 2.0 0.5
jump fol_in_jumphard.wav 0x80 0.01 2.0 0.5
jumpmetal fol_in_jumpmetal.wav 0x80 0.01 2.0 0.5
jumpwater fol_in_jumpwater.wav 0x80 0.01 2.0 0.5
jumpearth fol_in_jumpearth.wav 0x80 0.01 2.0 0.5
jumpsnow fol_in_jumpsnow.wav 0x80 0.01 2.0 0.5
jumpwood fol_in_jumpwood.wav 0x80 0.01 2.0 0.5
jumphardecho fol_in_jumphardecho.wav 0x80 0.01 2.0 0.5
jumpwoodecho fol_in_jumpwoodecho.wav 0x80 0.01 2.0 0.5
jumpearthecho fol_in_jumpearthecho.wav 0x80 0.01 2.0 0.5
jumpaet fol_in_jumpaet.wav 0x80 0.01 2.0 0.5
landhard fol_in_landhard.wav 0x80 0.01 2.0 0.5
landmetal fol_in_landmetal.wav 0x80 0.01 2.0 0.5
landwater fol_in_enterwater.wav 0x80 0.01 2.0 0.5
landpuddle fol_in_landpuddle.wav 0x80 0.01 2.0 0.5
landearth fol_in_landearth.wav 0x80 0.01 2.0 0.5
landsnow fol_in_landsnow.wav 0x80 0.01 2.0 0.5
landwood fol_in_landwood.wav 0x80 0.01 2.0 0.5
landhardecho fol_in_landhardecho.wav 0x80 0.01 2.0 0.5
landwoodecho fol_in_landwoodecho.wav 0x80 0.01 2.0 0.5
landearthecho fol_in_landearthecho.wav 0x80 0.01 2.0 0.5
landaet fol_in_landaet.wav 0x80 0.01 2.0 0.5
landhurt fol_in_landhurt.wav 0x80 0.01 3.0 0.5
hithard fol_in_hithard.wav 0x80 0.01 2.0 0.5
hitmetal fol_in_hitmetal.wav 0x80 0.01 2.0 0.5
hitearth fol_in_hitearth.wav 0x80 0.01 2.0 0.5
hitdamaged fol_in_landhurt.wav 0x80 0.01 2.0 0.5
#falling
corpsehit fol_bodyfall_fall.wav 0x80 0.01 3.0 1.0
hurtimpact inxj016g.wav 0x80 0.01 1.0 0.7
hurtimpact inxj017.wav 0x80 0.01 1.0 0.7
hurtimpact inxj017a.wav 0x80 0.01 1.0 0.7
hurtimpact inxj017e.wav 0x80 0.01 1.0 0.7
hurtimpact inxj017f.wav 0x80 0.01 1.0 0.7
hurtimpact inxj017g.wav 0x80 0.01 1.0 0.7
hurtenergy inxj016g.wav 0x80 0.01 1.0 0.7
hurtenergy inxj017.wav 0x80 0.01 1.0 0.7
hurtenergy inxj017a.wav 0x80 0.01 1.0 0.7
hurtenergy inxj017e.wav 0x80 0.01 1.0 0.7
hurtenergy inxj017f.wav 0x80 0.01 1.0 0.7
hurtenergy inxj017g.wav 0x80 0.01 1.0 0.7
hurtfire inxj016g.wav 0x80 0.01 1.0 0.7
hurtfire inxj017.wav 0x80 0.01 1.0 0.7
hurtfire inxj017a.wav 0x80 0.01 1.0 0.7
hurtfire inxj017e.wav 0x80 0.01 1.0 0.7
hurtfire inxj017f.wav 0x80 0.01 1.0 0.7
hurtfire inxj017g.wav 0x80 0.01 1.0 0.7
hurtfists inxj016.wav 0x80 0.01 1.0 0.7
hurtfists inxj016g.wav 0x80 0.01 1.0 0.7
drowning gen_in_die_uw.wav 0x480 0.01 3.0 0.7 # help me, I'm drowning!
#death1
#death2
#deathunder
#drowned
splattered inxj061.wav 0x480 0.01 3.0 1.0 # can't go into crawl #1
splattered inxj224.wav 0x480 0.01 3.0 1.0 # can't go into crawl #2
#pant
#breath
gasp gen_in_gasp.wav 0x480 0.01 3.0 0.7 # gasping for breath...
calm gen_chalk.wav 0x480 0.01 5.0 1.0 # calm is used for chalk-writing sound for Indy...getting desperate!
slide1 fol_in_slide_1.wav 0x80 0.1 15.0 2.0 # sliding foley #1
slide1 fol_in_slide_2.wav 0x80 0.1 15.0 2.0 # sliding foley #2
slide1 fol_in_slide_3.wav 0x80 0.1 15.0 2.0 # sliding foley #3
curious inxj029.wav 0x480 0.1 1.0 1.0 # "curious" used for comments about push/pull objects
curious inxj030.wav 0x480 0.1 1.0 1.0 # another variation
curious inxj031.wav 0x480 0.1 1.0 1.0 # another variation
alert inxj034.wav 0x480 0.1 1.0 1.0 # "alert" used for can't push an object
alert inxj035.wav 0x480 0.1 1.0 1.0 # another variation
alert inxj037.wav 0x480 0.1 1.0 1.0 # another variation
boast inxj034.wav 0x480 0.1 1.0 1.0 # "boast" used for can't pull an object
boast inxj035.wav 0x480 0.1 1.0 1.0 # another variation
boast inxj036.wav 0x480 0.1 1.0 1.0 # another variation
reserved1 inxj011.wav 0x880 0.1 1.0 1.0 # Out of ammo
reserved1 inxj013.wav 0x880 0.1 1.0 1.0 # Out of ammo
reserved1 inxj014.wav 0x880 0.1 1.0 1.0 # Out of ammo
reserved1 inxj087.wav 0x880 0.1 1.0 1.0 # Out of ammo
scrapehard fol_in_scrapehard_short.wav 0x80 0.1 1.0 1.0 # push/pull sound on hard ground
scrapemetal fol_in_scrapemetal_short.wav 0x80 0.1 1.0 1.0 # push/pull sound on metal surface
scrapeearth fol_in_scrapeearth_short.wav 0x80 0.1 1.0 1.0 # push/pull sound on earthen surface
climbhandleft fol_in_climb_vert_left.wav 0x80 0.1 5.0 1.0 # climbing foley, left hand
climbhandright fol_in_climb_vert_right.wav 0x80 0.1 5.0 1.0 # climbing foley, right hand
climbhoriz fol_in_climb_horiz.wav 0x80 0.1 5.0 1.0 # climbing foley, side climb
climbonto fol_in_climb_onto.wav 0x80 0.1 5.0 1.0 # climbing foley, onto wall
climbdownonto fol_in_climb_down_onto.wav 0x80 0.1 5.0 1.0 # climbing foley, mount ledge from top
lswimaet fol_in_aet_sector.wav 0x80 0.1 5.0 1.0 # swimming in AET sector
rswimaet fol_in_aet_sector.wav 0x80 0.1 5.0 1.0 # swimming in AET sector
treadaet fol_in_aet_sector.wav 0x80 0.1 5.0 1.0 # treading in AET sector